Monthly Archives: September 2006

Holdem: Bug fixing career mode, UI tweaks

I fixed a bunch of bugs in holdem last night. I got career mode working really well, both continue career and new career. I moved a bunch of the player game save logic out into it’s own class called ‘SaveData’. … Continue reading

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XNA Shmup Update

More progress as of late on the xna based shmup concept. All of the gameplay mentioned in the previous post has been implemented. Some of it is not quite ‘fun’ yet. The attack pod makes things entirely too one-sided and … Continue reading

Posted in game programming, shmup, xna | 1 Comment

XNA Shmup

So for anyone who cares and hasn’t heard me rant about what I wanted to do with the XNA stuff I’ll just explain it now. Ryan inspired me to go in the direction of a shmup, I have wanted to … Continue reading

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XNA: Yes I’m a Bit Addicted Now

This stuff is really nice. I’m actually a bit addicted to the whole thing. I finally got some shader issues sorted out. I have a few very basic shaders right now, one that renders color coded normals for debugging purposes … Continue reading

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Migrating Outlook Express to a Mac

So Lindsey is now migrating to a mac (Mac Mini) and I found the process of migrating her email to be relatively easy. First you get this program called dbconv and run it on all the dbx files in \Documents … Continue reading

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XNA Rainbow Mesh

Well it’s certainly not much to look at. I haven’t put too much time into getting things pretty yet but I have ported a bunch of game engine concepts from rampart already. I’ve got a simple scene system with multiple … Continue reading

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Goofing Around With XNA Framework

I had to send my laptop into Dell again for repairs since they screwed up the initial repair so I spent some mess around time on non-beatbox, non-holdem related stuff. So I downloaded XNA framework and so far I’m really … Continue reading

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Jeff Minter Gets His Llama Print Undies in a Bunch

So it’s been picked up on the indie gaming sites and beyond that Jeff Minter is working on a new game. I thought this was interesting in as much as the guy is an interesting character and I respect his … Continue reading

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Holdem: UI Bug Fixes

Fixed a bunch of nagging UI bugs tonight. I’m still not totally happy with the fonts and some of the color blending. When you’re a non-green background and you alpha blend a green menu it’s a bit jarring. Even green … Continue reading

Posted in c++, debugging, holdem | Leave a comment

Funny Quotes From IRC

There are a bunch of great IRC quotes on this bash.org. This one had me in stiches: 349567 +(9050)- [X] Rabidplaybunny87: Okay, so my neighbors officially hate me GarbageStan23: why? Rabidplaybunny87: Well, me, david and andrew were having a bonfire … Continue reading

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