Holdem: More progress
Posted in holdem, c++, debugging, game programming, symbian on September 9th, 2006 No Comments »
So the game is running on my phone and I’m getting closer to tracking down what is stopping the game from starting.
..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(220): Starting window session ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(232): Setting up direct screen access ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(236): Creating double buffered drawable ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(270): Initializating game engine with data path: E:\System\Apps\Holdem\data ..........\DEV\ZTEAM\CORE\SRC\Gameengine.cpp(56): GameEngine::initialize(): game engine data path: E:\System\Apps\Holdem\data ..........\DEV\ZTEAM\CORE\SRC\Gamearchive.cpp(68): GRPIndex::reserve(): reserving: 1409 bytes, buffer: 0×00000000 ..........\DEV\ZTEAM\CORE\SRC\Gamearchive.cpp(95): GRPIndex::reserve(): finished, […]