Holdem: Bugs, Bugs, Bugs
Posted in holdem, debugging, game programming on September 12th, 2006 No Comments »
I’ve gotten a lot of bugs fixed in holdem in a short ammount of time. I have to rework the in-game overlay UI as it covers up important information right now. I’m considering cutting the in game AI chatter. I am reluctant to do it though because I think it breaths a lot of life […]