This stuff is really nice. I’m actually a bit addicted to the whole thing. I finally got some shader issues sorted out. I have a few very basic shaders right now, one that renders color coded normals for debugging purposes and one that does a single directional light and diffuse shading. I picked up a good shader book and a new 20″ LCD yesterday when I was hanging out with Mike. Here’s a spinning cube inside a procedural landscape.
