XNA Shmup Update
Posted in game programming, xna, shmup on September 28th, 2006 1 Comment »
More progress as of late on the xna based shmup concept. All of the gameplay mentioned in the previous post has been implemented. Some of it is not quite ‘fun’ yet. The attack pod makes things entirely too one-sided and most of the weapons need to be tweaked.
Before ragging on the game any more I’ve […]