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Monthly Archives: October 2006
The goings on as of late
I’ve found a little time here and there for more XNA coding. I cleaned up a lot of the UI code, there are a number of nice usable components now, Menu, ListBox and Tweaker. Menus can be added to the … Continue reading
Posted in game programming, nds, xna
1 Comment
XNA BMFont Renderer, Logo and Some Screens
I’ll start this post with some XNA dev screenshots: When I was very young I did some coding in logo on an apple II. It has a very simple syntax and was fun to experiment with, a little turtle moved … Continue reading
Posted in game programming, shmup, xna
5 Comments
XNA RenderTargets Sample
I’ve been pretty much computer-less at home for the past week but in the bits of time here and there I put together a small sample framework that uses render targets to do a blur effect. Now this is not … Continue reading
Posted in c++, sample code, xna
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uNF Dell uNF
Still waiting for my laptop to come back from Dell. If you ever have to go through ‘out of warranty’ service you’ll know the pain I’m in. I had to pay almost $600 for a diagnostic, new motherboard and other … Continue reading
Posted in dell, drama
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3DS Model Loader Sample Updated
I updated the sample for the 3DS Loader. It now includes all the project files you need and a sample shader that can handle the basic materials in the sample model. You can build the application and it will show … Continue reading
Posted in game programming, xna
6 Comments
XNA 3DS Model Loader
Took me some time to get around to posting this but I thought it would be nice to get this to anyone who needs it. The content pipeline will remove the need to use this as you can use the … Continue reading
Posted in game programming, xna
9 Comments
Finally Got My Old Domain Back
I finally bit the bullet and reregistered my old domain. I really had to get the bad taste out of my mouth from past experiences with online hosting, content management etc but blogger was such a pile that it finally … Continue reading
Posted in beatbox, site
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