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Archive for October, 2006

The goings on as of late

I’ve found a little time here and there for more XNA coding. I cleaned up a lot of the UI code, there are a number of nice usable components now, Menu, ListBox and Tweaker. Menus can be added to the UI and show up at the top of Window when doing stuff in the editors. […]

I’ll start this post with some XNA dev screenshots:

When I was very young I did some coding in logo on an apple II. It has a very simple syntax and was fun to experiment with, a little turtle moved around the screen as you entered your program. As I was thinking about how to make […]

XNA RenderTargets Sample

I’ve been pretty much computer-less at home for the past week but in the bits of time here and there I put together a small sample framework that uses render targets to do a blur effect. Now this is not a proper motion blur, or even a proper blending kernel, it doesn’t look all that […]

uNF Dell uNF

Still waiting for my laptop to come back from Dell. If you ever have to go through ‘out of warranty’ service you’ll know the pain I’m in. I had to pay almost $600 for a diagnostic, new motherboard and other little stuff like USB ports. You can almost buy a new laptop with that kinda […]

I updated the sample for the 3DS Loader. It now includes all the project files you need and a sample shader that can handle the basic materials in the sample model. You can build the application and it will show you the model and rotation. I don’t really have much more time to spend on […]

XNA 3DS Model Loader

Took me some time to get around to posting this but I thought it would be nice to get this to anyone who needs it. The content pipeline will remove the need to use this as you can use the fxb format from max but I may end up porting this as an importer/procesor for […]

Finally Got My Old Domain Back

I finally bit the bullet and reregistered my old domain. I really had to get the bad taste out of my mouth from past experiences with online hosting, content management etc but blogger was such a pile that it finally forced me to go the self hosted route. I got some hosting with textdrive which […]