I’ve been pretty much computer-less at home for the past week but in the bits of time here and there I put together a small sample framework that uses render targets to do a blur effect. Now this is not a proper motion blur, or even a proper blending kernel, it doesn’t look all that great. The important thing is that it shows how to setup a few render targets and a screen quad and blend them into the back buffer. That little bit of setup and rending may come in handy for some XNA hackers out there. I would recommend doing a lot more with this than is demonstrated here if you want good results but this will at least get you started.
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