Monthly Archives: November 2006

XNA RPG: Underground Heros

Just before the thanksgiving weekend I was talking to my friend/fellow coder/work associate Massimo and he tells me that he wants to write this ‘simple’ RPG and having it running before Sunday. Sounds impossible but I told him I want … Continue reading

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Manders: A helper class to show video “safe areas”

This article explains some details on getting your project setup to render to ‘safe’ areas of the screen. This will be more important if you want your game to work on a variety of different TV setups.

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Final Fantasy XII Impressions

As I posted earlier there was already a lot of things to like about this game. It definitely deserves the high marks it has received in the gaming press. This is one of the few games I’ve played in the … Continue reading

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Experiences upgrading to XNA Beta 2

I decided to take some notes while I ported my test project to beta 2: First off 62 build errors. Class documentation is still sparse. Things are worse now however as XNA is moving further from DX standards, you can’t … Continue reading

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NY Times Chimes in on PS3

“For now Sony’s technologists seem to have won out over the people who study fun.”  http://www.nytimes.com/2006/11/20/arts/20game.html This stuff is very hard to get right. We had more than two years to work on the dash and guide software and that … Continue reading

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PS3 Not Worth the Hype

Lately I’ve avoided posting tech or graphics news bits but we’ve been watching the launch of the new Wii and PS3 pretty closely at work, so here’s some completely ‘unbiased’ links to some fun PS3 coverage. Maximum Moisture PS3 Not … Continue reading

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Final Fantasy XII FTW

Final Fantasy XII is amazing so far. I’m about 6 hours into the game. I literally could not pull myself out of the game after I got home last night. Circuit City had the game for 38 dollars which is … Continue reading

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