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Archive for November, 2006

Just before the thanksgiving weekend I was talking to my friend/fellow coder/work associate Massimo and he tells me that he wants to write this ’simple’ RPG and having it running before Sunday. Sounds impossible but I told him I want to play whatever he has done. The next day I’m getting a bit frustrated because […]

This article explains some details on getting your project setup to render to ’safe’ areas of the screen. This will be more important if you want your game to work on a variety of different TV setups.

Final Fantasy XII Impressions

As I posted earlier there was already a lot of things to like about this game. It definitely deserves the high marks it has received in the gaming press. This is one of the few games I’ve played in the past couple years that I had no problem dedicating a huge chunk of time to. […]

I decided to take some notes while I ported my test project to beta 2:

First off 62 build errors. Class documentation is still sparse. Things are worse now however as XNA is moving further from DX standards, you can’t simply turn to DX docs to fill in missing […]

NY Times Chimes in on PS3

“For now Sony’s technologists seem to have won out over the people who study fun.” 

http://www.nytimes.com/2006/11/20/arts/20game.html

This stuff is very hard to get right. We had more than two years to work on the dash and guide software and that was having over two years of service and software foundation to build on. That’s if you don’t count […]

PS3 Not Worth the Hype

Lately I’ve avoided posting tech or graphics news bits but we’ve been watching the launch of the new Wii and PS3 pretty closely at work, so here’s some completely ‘unbiased’ links to some fun PS3 coverage.

Maximum Moisture PS3 Not Worth the Hype The Violence Inherent […]

Final Fantasy XII FTW

Final Fantasy XII is amazing so far. I’m about 6 hours into the game. I literally could not pull myself out of the game after I got home last night. Circuit City had the game for 38 dollars which is a really great deal.

 The opening pre-render is amazing, great use of cameras and really introduces you to […]