Monthly Archives: February 2007

Python Idioms

I’ve been learning more python lately and I found this collection of python idioms. It’s pretty handy to have them all explained so clearly in once place. Python is really a nice language for a variety of tasks. The performance … Continue reading

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How to create a bare bones ‘.app’ bundle on Mac OS X

I was trying to create a standalone launcher for a GLUT based app last night and with a little bit of research and reading was able to create an app bundle that gets the job done. Test.app/     MacOS/     … Continue reading

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Exploring ‘Load-Average’

This is the best exploration of unix ‘load-average‘ that I have ever read. Most commonly in my experience it has been used as a rough metric based on machine quality of load, which is to say, almost completely worthless metric. … Continue reading

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And to be fair a mention of Pixel

Here is another interview with a well known and respected japanese indie dev Pixel. I hope the new PSP design is actually coming because I think I need to get one.. if anything to pickup the Variant port of Cave … Continue reading

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Kenta Cho Interview

Kenta’s outlook is modest and refreshing. He simply builds the games he wants to play and lets others have them if they want to enjoy them. No great aspirations but just a simple love of what he does and as … Continue reading

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Game Programming Experiments

Although I’ve been plenty busy at work lately I’ve still had some time to play with various game programming experiments on my Mac. XNA stuff is shelved for the time being until I get my laptop back online. I’ll list … Continue reading

Posted in d, game programming, osx, python | 1 Comment

Quick Update

So I’ve been in Austin since Jan 15th now and we’re getting settled pretty quickly. The movement relocation package was good, it took a whole lot of stress of of us and let me basically just hit the ground running … Continue reading

Posted in austin, dell, laptop, moving, xna | 1 Comment