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Monthly Archives: March 2007
The Unix Haters Handbook
The Unix Haters Handbook was making the rounds on reddit recently. I’ve had it open in a tab and have been occasionaly reading a chapter. I find it very humorous and it’s good to reality check things you take as … Continue reading
Posted in unix
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109450
My new astroids high score. It wraps over at 99,999 so I didn’t get to record anything in the top ten but I had witnesses ;P
Posted in astroids
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Simple XNA BMFont loading/render code
XNA doesn’t yet have good support for text render (still?) so since I just got a request for my font rendering code I put some short comments in the header. I think there are other examples of this but this … Continue reading
Posted in game programming, indie dev, xna
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RubyCube progress
I got some more time to hack on RubyCube so from my original almost ready post I got the following done: Finished the stress test Finished first pass of documentation (rubydoc) More test cases for basic functionality Perspective transform is … Continue reading
Posted in game programming, ruby, rubycube
1 Comment
Yes more allocator references
It’s a huge subject and while I haven’t been full-time looking at this stuff I have done some more research and dug up some more references. LKmalloc, the basis allocator for the allocator used at MS Internally at MS the … Continue reading
Posted in c++, programming
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More local heap references
Collecting yet more references for implementing a custom heap for C++. One of the issues you run into when using a custom heap is the notion of placement new: void *operator new (size_t size, Heap &heap) { return heap.Allocate(size); } … Continue reading
Posted in c++, programming
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Writing a replacement STL allocator
I’ve recently had the task of replacing the STL allocator and thought I would record some of the more useful resources while doing this: Allocators (STL) @ Codeguru. A good article about writing a pool allocator replacement. This article provides … Continue reading
Posted in c++
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Conway’s Life in Ruby(Cube)
Inspired by the animated patterns in a stress test I put together an implemetation of the original cellular automaton program ‘life’ using ruby and the extension I’ve been hacking on lately. It’s a simple idea but it can produce some … Continue reading
Posted in ruby, rubycube
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RubyCube stress test
Downloading 2+ gig through a VPN link is not very fun so to pass the time I’m doing some stress related tests for RubyCube: For some reason the garbage collector still kicks in and starts reclaiming the shapes even if … Continue reading
Posted in game programming, ruby, rubycube
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RubyCube is almost ready for release
Since I’ve not had a lot of time for home-hack projects lately I’ve been focusing on getting RubyCube ready for release. It’s a small, well contained project, it’s easy to make good progress with only 30 minutes of invested time. … Continue reading
Posted in c++, game programming, ruby, rubycube
4 Comments