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Monthly Archives: April 2007
The Future of the Country – Guitar Hero Playing Eight Year Olds
This kid totally rocks. I can’t even finish this song on hard and here he is wrecking it on Expert. Bonus points for the windmill.
Posted in games
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RubyCube on Mac OS X
I’ve been making small incremental progress. First problem I ran into was: objc: failed objc_getClass(NSObject) for GLUTApplication->isa->isa objc: please link appropriate classes in your program Trace/BPT trap This was pretty easily fixed by making sure to pass ‘-framework Foundation’ to … Continue reading
Posted in macos, ruby, rubycube
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The history of the C language
This is a good read for anyone interested in computer history: http://cm.bell-labs.com/cm/cs/who/dmr/chist.html “After the TMG version of B was working, Thompson rewrote B in itself (a bootstrapping step). During development, he continually struggled against memory limitations: each language addition inflated … Continue reading
Posted in history
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RubyCube 0.1.1 Released
I just released the initial distribution of RubyCube locally. RubyCube 0.1.1 I’m in the process of getting a new ruby forge project setup to host the project files, mirror the source depot and manage bugs. I’m very happy with the … Continue reading
Posted in game programming, ruby, rubycube
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I love me some scoble blogo-drama
For whatever reason I love lurking in on some blogo-drama or usenet intraflamefest and must share little tidbits when I come across them. Like this scoble vs valleywag business which I find totally hilarious. The article is not really the … Continue reading
Posted in drama
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Pure Pwnage
The world outside my office is now just a little bit brighter.
Posted in astroids
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Lame Programming Words
Spending too many years with chest thumping geeks has really given me a bad case of the grumpies when it comes to lame programming words (LPW). Here’s my curren top five LPW. If you have your own please do share: … Continue reading
Profile Based Optimization and Test Driven Development
Modern video games can be about as hard to tame as a large fire breathing dragon. It’s usually not until around when the marketing budget is finalized, traditionally around 6 months before release that people start talking about bringing the … Continue reading
Posted in coding, game programming, ruby, rubycube
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