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Archive for April, 2007

This kid totally rocks. I can’t even finish this song on hard and here he is wrecking it on Expert. Bonus points for the windmill.

RubyCube on Mac OS X

I’ve been making small incremental progress.

First problem I ran into was:

objc: failed objc_getClass(NSObject) for GLUTApplication->isa->isa objc: please link appropriate classes in your program Trace/BPT trap

This was pretty easily fixed by making sure to pass ‘-framework Foundation’ to the linker.

The next issue I’ve run into and I don’t have a good solution for so far is the GLUT […]

The history of the C language

This is a good read for anyone interested in computer history: http://cm.bell-labs.com/cm/cs/who/dmr/chist.html

“After the TMG version of B was working, Thompson rewrote B in itself (a bootstrapping step). During development, he continually struggled against memory limitations: each language addition inflated the compiler so it could barely fit, but each rewrite taking advantage of the feature […]

I just released the initial distribution of RubyCube locally.

RubyCube 0.1.1

I’m in the process of getting a new ruby forge project setup to host the project files, mirror the source depot and manage bugs.

I’m very happy with the overall quality of this initial release.

Incidentally, I also uploaded a copy of my async IO extension to […]

For whatever reason I love lurking in on some blogo-drama or usenet intraflamefest and must share little tidbits when I come across them. Like this scoble vs valleywag business which I find totally hilarious. The article is not really the center piece of the entertainment, scroll down to the comments. I don’t have any problem […]

Pure Pwnage

The world outside my office is now just a little bit brighter.

Lame Programming Words

Spending too many years with chest thumping geeks has really given me a bad case of the grumpies when it comes to lame programming words (LPW). Here’s my curren top five LPW. If you have your own please do share:

Meta

Meta-this, meta-that, meta-shut-up-and-use-a-different-word.

Refactor

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Modern video games can be about as hard to tame as a large fire breathing dragon. It’s usually not until around when the marketing budget is finalized, traditionally around 6 months before release that people start talking about bringing the dragon out of the cave to meet the general public. It’s not wise to allow […]