A new windows binary and source distribution is ready on ruby forge with inital support for sprites. I also took this opportunity to fix a few small bugs and update the documentation. This also marks the first public upload of the master sources to ruby forge trunk. Although the sources are included in every release up to this point I have kept the main trunk version private but it’s now available for public download.
The sources in the distribution and on trunk can be built for Mac OS X for anyone who would like to experiment on that platform. Window start up time on my dual G5 is a bit slow for my tastes and I haven’t gotten in to optimize it yet.
I would like to thank basaah for his great suggestions and feedback on the 0.1.1 release.
I feel the code structure is straining a bit now that I’m starting to add in new objects. It’s not terribly hard to add new functionality but the code base is definitely much larger than it was when I first threw this together as a proof of concept.
I’m going to do a dot release to document sprites and flush out the functionality. I’d love to get more feedback from anyone using RubyCube as to what you would like to see to make it more useful.
Since documentation is not yet ready for sprites the best way to see the API is in the new test/testsprite.rb driver.