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Archive for July 19th, 2007

I recently received a comment asking for details on the terrain generation algorithm I used in my XNA shoot ‘em up proof of concept. Here’s my edited reply and sample code for anyone interested.

It’s not very complex and it doesn’t do any culling currently because I didn’t find that to be a problem given the […]

http://kotaku.com/gaming/e307/best-of-e3-our-picks-279860.php

Now granted this isn’t Gamespy, IGN or 1up but that’s a good thing. I have been reading kotaku for a few years now and I respect their opinion on games. They haven’t had back stage access or been flown out to Austin to check out the game so this is based solely on their E3 […]