IGN RPG Vault Interview
Posted in game programming, software development, tabula rasa on October 27th, 2007 1 Comment »
I was interviewed with 3 other programmers for an IGN Vault piece this week. They asked us to describe some of the challenges we had to overcome to ship the game. It was nice to be able to talk about some of the technology behind the game publicly. After ship I’d like to go into more detail on what […]