Search
Pages
Archive
- December 2011 (1)
- January 2011 (4)
- November 2010 (1)
- September 2010 (4)
- June 2010 (1)
- March 2010 (1)
- December 2009 (2)
- August 2009 (1)
- July 2009 (1)
- June 2009 (4)
- February 2009 (1)
- November 2008 (1)
- October 2008 (2)
- May 2008 (4)
- April 2008 (13)
- March 2008 (4)
- January 2008 (8)
- December 2007 (2)
- November 2007 (3)
- October 2007 (4)
- August 2007 (3)
- July 2007 (7)
- June 2007 (2)
- May 2007 (3)
- April 2007 (8)
- March 2007 (12)
- February 2007 (7)
- January 2007 (2)
- December 2006 (3)
- November 2006 (7)
- October 2006 (7)
- September 2006 (20)
- August 2006 (5)
Recent Comments
art
blogroll
demo scene
friends
game dev
music
programming
ruby
Category Archives: c++
Google C++ Style Guide
This is a nice comprehensive guide without the rhetoric you usually get in a C++ style guide. I’m still working through it Google C++ Style Guide
Yes more allocator references
It’s a huge subject and while I haven’t been full-time looking at this stuff I have done some more research and dug up some more references. LKmalloc, the basis allocator for the allocator used at MS Internally at MS the … Continue reading
Posted in c++, programming
2 Comments
More local heap references
Collecting yet more references for implementing a custom heap for C++. One of the issues you run into when using a custom heap is the notion of placement new: void *operator new (size_t size, Heap &heap) { return heap.Allocate(size); } … Continue reading
Posted in c++, programming
Leave a comment
Writing a replacement STL allocator
I’ve recently had the task of replacing the STL allocator and thought I would record some of the more useful resources while doing this: Allocators (STL) @ Codeguru. A good article about writing a pool allocator replacement. This article provides … Continue reading
Posted in c++
Leave a comment
RubyCube is almost ready for release
Since I’ve not had a lot of time for home-hack projects lately I’ve been focusing on getting RubyCube ready for release. It’s a small, well contained project, it’s easy to make good progress with only 30 minutes of invested time. … Continue reading
Posted in c++, game programming, ruby, rubycube
4 Comments
XNA RenderTargets Sample
I’ve been pretty much computer-less at home for the past week but in the bits of time here and there I put together a small sample framework that uses render targets to do a blur effect. Now this is not … Continue reading
Posted in c++, sample code, xna
Leave a comment
Holdem: Bug fixing career mode, UI tweaks
I fixed a bunch of bugs in holdem last night. I got career mode working really well, both continue career and new career. I moved a bunch of the player game save logic out into it’s own class called ‘SaveData’. … Continue reading
Posted in c++, debugging, game programming, holdem, symbian
Leave a comment
Holdem: UI Bug Fixes
Fixed a bunch of nagging UI bugs tonight. I’m still not totally happy with the fonts and some of the color blending. When you’re a non-green background and you alpha blend a green menu it’s a bit jarring. Even green … Continue reading
Posted in c++, debugging, holdem
Leave a comment
Holdem: Nokia 6682 Photo
This picture is of a pretty low quality. I’ll just blame the camera.. the display on the phone is nice and makes the game look pretty sharp. I think I need to scale the fonts up a bit though as … Continue reading
Posted in c++, game programming, holdem, symbian
Leave a comment
Holdem is Finally Running, Woot!
And it looks amazing! For the record Dragonfly by Lemon D was the song that was playing when the app actually started up and ran and the time is 3am. I have been pursuing this goal of having this game … Continue reading
Posted in c++, game programming, holdem, symbian
Leave a comment