Category Archives: c++

Google C++ Style Guide

This is a nice comprehensive guide without the rhetoric you usually get in a C++ style guide. I’m still working through it Google C++ Style Guide

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Yes more allocator references

It’s a huge subject and while I haven’t been full-time looking at this stuff I have done some more research and dug up some more references. LKmalloc, the basis allocator for the allocator used at MS Internally at MS the … Continue reading

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More local heap references

Collecting yet more references for implementing a custom heap for C++. One of the issues you run into when using a custom heap is the notion of placement new: void *operator new (size_t size, Heap &heap) { return heap.Allocate(size); } … Continue reading

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Writing a replacement STL allocator

I’ve recently had the task of replacing the STL allocator and thought I would record some of the more useful resources while doing this: Allocators (STL) @ Codeguru. A good article about writing a pool allocator replacement. This article provides … Continue reading

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RubyCube is almost ready for release

Since I’ve not had a lot of time for home-hack projects lately I’ve been focusing on getting RubyCube ready for release. It’s a small, well contained project, it’s easy to make good progress with only 30 minutes of invested time. … Continue reading

Posted in c++, game programming, ruby, rubycube | 4 Comments

XNA RenderTargets Sample

I’ve been pretty much computer-less at home for the past week but in the bits of time here and there I put together a small sample framework that uses render targets to do a blur effect. Now this is not … Continue reading

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Holdem: Bug fixing career mode, UI tweaks

I fixed a bunch of bugs in holdem last night. I got career mode working really well, both continue career and new career. I moved a bunch of the player game save logic out into it’s own class called ‘SaveData’. … Continue reading

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Holdem: UI Bug Fixes

Fixed a bunch of nagging UI bugs tonight. I’m still not totally happy with the fonts and some of the color blending. When you’re a non-green background and you alpha blend a green menu it’s a bit jarring. Even green … Continue reading

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Holdem: Nokia 6682 Photo

This picture is of a pretty low quality. I’ll just blame the camera.. the display on the phone is nice and makes the game look pretty sharp. I think I need to scale the fonts up a bit though as … Continue reading

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Holdem is Finally Running, Woot!

And it looks amazing! For the record Dragonfly by Lemon D was the song that was playing when the app actually started up and ran and the time is 3am. I have been pursuing this goal of having this game … Continue reading

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