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Category Archives: c++
Holdem: More progress
So the game is running on my phone and I’m getting closer to tracking down what is stopping the game from starting. ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(220): Starting window session ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(232): Setting up direct screen access ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(236): Creating double buffered drawable ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(270): Initializating game … Continue reading
Posted in c++, debugging, game programming, holdem, symbian
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Beatbox: Sound Is Back
I got sound hooked up again, fixed texture binding/uploading and got the combo meter and song position indicator working again. Yeah it’s still rough but it’s coming along. There are some pretty big things to do still and I think … Continue reading
Posted in beatbox, c++, game programming
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Globals Are Still Considered Harmful to Your Health
Sometimes there are well defined technical reasons for this. Some people detest them because they have been told they are bad. Other more thoughtful people understand some of the serious problems that globals have. Many times in rapid prototyping (ala … Continue reading
Posted in c++, debugging, holdem, symbian
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Beatbox: It’s Coming Along
Well there is more or less something there now. It is actually playable, although not being able to see scores and combos is a bit of a drag. Also the thing is completely full of bugs. It has gotten a … Continue reading
Posted in beatbox, c++, game programming
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Beatbox: A Story
Okay well this isn’t the sky falling but screenshots are so much fun, especially really dumb ones during development. What was at one point actually a fairly fun playable little game is currently a shadow of itself living on top … Continue reading
Posted in beatbox, c++, game programming
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Beatbox: Was it… Nope
I thought I saw a triangle on the screen but it was just some wierd food stuff stuck to my laptop LCD. It really looked promising for a second or two. I’ll post screenshots when there’s blocks falling from the … Continue reading
Posted in beatbox, c++, debugging, game programming
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Some Things Are Running Again
The UI widget test app is up and running again. This time using the final resource system from the game library. I took a screenshot to prove how unimpressive this actually is This is some of that TDD stuff that … Continue reading
Posted in c++, debugging, game programming
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