Posted in d on April 18th, 2008 No Comments »
I’ve been spending time in dmd (via gdc) and libphobos as a research project. While I have enjoyed writing D code I quickly have run into some ugly aspects of D.
DMD source:
* Ambiguous labels with copious use of gotos
* Commented out printfs for tracing support
* Class and struct definitions scattered across multiple files
* Bugs?!
Phobos […]
Posted in game programming, d on March 5th, 2008 No Comments »
I’ve spent some time looking at D again and really trying to evaluate it’s fitness for MMO game development. There’s a lot of holes left still in the whole development picture. The IRC channel has been a really great source of information, and is generally a fun place to hang out.
It might seem like a […]
Kenta’s outlook is modest and refreshing. He simply builds the games he wants to play and lets others have them if they want to enjoy them. No great aspirations but just a simple love of what he does and as anyone who has built or tried to build a game a lot of dedication. I […]
Posted in game programming, d, python, osx on February 9th, 2007 1 Comment »
Although I’ve been plenty busy at work lately I’ve still had some time to play with various game programming experiments on my Mac. XNA stuff is shelved for the time being until I get my laptop back online.
I’ll list them in order of what I thought was the coolest:
The D Programming Language
My first introduction […]