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Archive for the 'd' Category

Found a nice collection of hash routines written in D. These are easy to convert to other languages. I was just looking for Robert Sedgewick’s hash function since I didn’t have his book handy.

DMD and Phobos Code Review

I’ve been spending time in dmd (via gdc) and libphobos as a research project. While I have enjoyed writing D code I quickly have run into some ugly aspects of D.

DMD source:

* Ambiguous labels with copious use of gotos * Commented out printfs for tracing support * Class and struct definitions scattered across multiple files * Bugs?!

Phobos [...]

I’ve spent some time looking at D again and really trying to evaluate it’s fitness for MMO game development. There’s a lot of holes left still in the whole development picture. The IRC channel has been a really great source of information, and is generally a fun place to hang out.

It might seem like a [...]

Kenta Cho Interview

Kenta’s outlook is modest and refreshing. He simply builds the games he wants to play and lets others have them if they want to enjoy them. No great aspirations but just a simple love of what he does and as anyone who has built or tried to build a game a lot of dedication. I [...]

Although I’ve been plenty busy at work lately I’ve still had some time to play with various game programming experiments on my Mac. XNA stuff is shelved for the time being until I get my laptop back online.

I’ll list them in order of what I thought was the coolest:

The D Programming Language

My first introduction [...]