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Archive for the 'debugging' Category

As part of some research I wanted to play the newly free ShadowBane MMO.

I downloaded the client (hint use gamershell.com) and went to setup my account on UBI’s secure billing site.

First the site informs me that I need IE version 5 or 6 or Netscape 7.

Share a laugh and go download the User-Agent Switcher […]

I fixed a bunch of bugs in holdem last night. I got career mode working really well, both continue career and new career. I moved a bunch of the player game save logic out into it’s own class called ‘SaveData’. This aggregates the player basic information as well as extended stats. It uses a binary […]

Holdem: UI Bug Fixes

Fixed a bunch of nagging UI bugs tonight. I’m still not totally happy with the fonts and some of the color blending. When you’re a non-green background and you alpha blend a green menu it’s a bit jarring. Even green on green is not very appealing.

At least on a green background it looks semi-decent. It […]

I’ve gotten a lot of bugs fixed in holdem in a short ammount of time. I have to rework the in-game overlay UI as it covers up important information right now. I’m considering cutting the in game AI chatter. I am reluctant to do it though because I think it breaths a lot of life […]

So the game is running on my phone and I’m getting closer to tracking down what is stopping the game from starting.

..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(220): Starting window session ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(232): Setting up direct screen access ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(236): Creating double buffered drawable ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(270): Initializating game engine with data path: E:\System\Apps\Holdem\data ..........\DEV\ZTEAM\CORE\SRC\Gameengine.cpp(56): GameEngine::initialize(): game engine data path: E:\System\Apps\Holdem\data ..........\DEV\ZTEAM\CORE\SRC\Gamearchive.cpp(68): GRPIndex::reserve(): reserving: 1409 bytes, buffer: 0×00000000 ..........\DEV\ZTEAM\CORE\SRC\Gamearchive.cpp(95): GRPIndex::reserve(): finished, […]

Sometimes there are well defined technical reasons for this. Some people detest them because they have been told they are bad. Other more thoughtful people understand some of the serious problems that globals have. Many times in rapid prototyping (ala beatbox) or in general game dev people get a bit too global-happy and it can […]

I thought I saw a triangle on the screen but it was just some wierd food stuff stuck to my laptop LCD. It really looked promising for a second or two. I’ll post screenshots when there’s blocks falling from the sky again. I had a really neat visual idea for the combo system the other […]

The UI widget test app is up and running again. This time using the final resource system from the game library. I took a screenshot to prove how unimpressive this actually is This is some of that TDD stuff that I posted about earlier. There is a unit test framework (built using a command […]