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Category Archives: debugging
Getting Around ‘secure.ubi.com’ With Firefox Extensions
As part of some research I wanted to play the newly free ShadowBane MMO. I downloaded the client (hint use gamershell.com) and went to setup my account on UBI’s secure billing site. First the site informs me that I need … Continue reading
Posted in debugging
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Holdem: Bug fixing career mode, UI tweaks
I fixed a bunch of bugs in holdem last night. I got career mode working really well, both continue career and new career. I moved a bunch of the player game save logic out into it’s own class called ‘SaveData’. … Continue reading
Posted in c++, debugging, game programming, holdem, symbian
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Holdem: UI Bug Fixes
Fixed a bunch of nagging UI bugs tonight. I’m still not totally happy with the fonts and some of the color blending. When you’re a non-green background and you alpha blend a green menu it’s a bit jarring. Even green … Continue reading
Posted in c++, debugging, holdem
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Holdem: Bugs, Bugs, Bugs
I’ve gotten a lot of bugs fixed in holdem in a short ammount of time. I have to rework the in-game overlay UI as it covers up important information right now. I’m considering cutting the in game AI chatter. I … Continue reading
Posted in debugging, game programming, holdem
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Holdem: More progress
So the game is running on my phone and I’m getting closer to tracking down what is stopping the game from starting. ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(220): Starting window session ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(232): Setting up direct screen access ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(236): Creating double buffered drawable ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(270): Initializating game … Continue reading
Posted in c++, debugging, game programming, holdem, symbian
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Globals Are Still Considered Harmful to Your Health
Sometimes there are well defined technical reasons for this. Some people detest them because they have been told they are bad. Other more thoughtful people understand some of the serious problems that globals have. Many times in rapid prototyping (ala … Continue reading
Posted in c++, debugging, holdem, symbian
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Beatbox: Was it… Nope
I thought I saw a triangle on the screen but it was just some wierd food stuff stuck to my laptop LCD. It really looked promising for a second or two. I’ll post screenshots when there’s blocks falling from the … Continue reading
Posted in beatbox, c++, debugging, game programming
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Some Things Are Running Again
The UI widget test app is up and running again. This time using the final resource system from the game library. I took a screenshot to prove how unimpressive this actually is This is some of that TDD stuff that … Continue reading
Posted in c++, debugging, game programming
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