Category Archives: game programming

RubyCube progress

I got some more time to hack on RubyCube so from my original almost ready post I got the following done: Finished the stress test Finished first pass of documentation (rubydoc) More test cases for basic functionality Perspective transform is … Continue reading

Posted in game programming, ruby, rubycube | 1 Comment

RubyCube stress test

Downloading 2+ gig through a VPN link is not very fun so to pass the time I’m doing some stress related tests for RubyCube: For some reason the garbage collector still kicks in and starts reclaiming the shapes even if … Continue reading

Posted in game programming, ruby, rubycube | 1 Comment

RubyCube is almost ready for release

Since I’ve not had a lot of time for home-hack projects lately I’ve been focusing on getting RubyCube ready for release. It’s a small, well contained project, it’s easy to make good progress with only 30 minutes of invested time. … Continue reading

Posted in c++, game programming, ruby, rubycube | 4 Comments

People who use FizzBuzz are idiots

Okay if you are giving or plan on giving the FizzBuzz question please answer a few simple questions: Are you currently a software engineer? Does the majority of your job involve solving problems? Do you value your time? If you … Continue reading

Posted in game programming, interviews | Leave a comment

And to be fair a mention of Pixel

Here is another interview with a well known and respected japanese indie dev Pixel. I hope the new PSP design is actually coming because I think I need to get one.. if anything to pickup the Variant port of Cave … Continue reading

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Kenta Cho Interview

Kenta’s outlook is modest and refreshing. He simply builds the games he wants to play and lets others have them if they want to enjoy them. No great aspirations but just a simple love of what he does and as … Continue reading

Posted in d, game programming, kenta cho | Leave a comment

Game Programming Experiments

Although I’ve been plenty busy at work lately I’ve still had some time to play with various game programming experiments on my Mac. XNA stuff is shelved for the time being until I get my laptop back online. I’ll list … Continue reading

Posted in d, game programming, osx, python | 1 Comment

Moving to Austin

I’ve accepted an offer from NCSoft and will be relocation to their main US office in Austin, TX. It’s been hard for me to come to grips with leaving the northwest. This is an area where I’ve spent almost my … Continue reading

Posted in game programming, life, work | 2 Comments

XNA RPG: Bug fixes and gameplay tweaks

I finally got around to dumping all of the equipment, monsters and items into a giant spreadsheet. Mind you, this project was written over the span of a few days so there is intentionally very little config files here. The … Continue reading

Posted in game programming, rpg, underground heroes, xna | 2 Comments

XNA RPG: Underground Heros

Just before the thanksgiving weekend I was talking to my friend/fellow coder/work associate Massimo and he tells me that he wants to write this ‘simple’ RPG and having it running before Sunday. Sounds impossible but I told him I want … Continue reading

Posted in friends, game programming, underground heroes, xna | 1 Comment