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Archive for the 'holdem' Category

I fixed a bunch of bugs in holdem last night. I got career mode working really well, both continue career and new career. I moved a bunch of the player game save logic out into it’s own class called ‘SaveData’. This aggregates the player basic information as well as extended stats. It uses a binary […]

Holdem: UI Bug Fixes

Fixed a bunch of nagging UI bugs tonight. I’m still not totally happy with the fonts and some of the color blending. When you’re a non-green background and you alpha blend a green menu it’s a bit jarring. Even green on green is not very appealing.

At least on a green background it looks semi-decent. It […]

I’ve gotten a lot of bugs fixed in holdem in a short ammount of time. I have to rework the in-game overlay UI as it covers up important information right now. I’m considering cutting the in game AI chatter. I am reluctant to do it though because I think it breaths a lot of life […]

This picture is of a pretty low quality. I’ll just blame the camera.. the display on the phone is nice and makes the game look pretty sharp. I think I need to scale the fonts up a bit though as they seem a little on the small side.

Massimo says: so what are you up to now? […]

And it looks amazing! For the record Dragonfly by Lemon D was the song that was playing when the app actually started up and ran and the time is 3am. I have been pursuing this goal of having this game engine run on a symbian smart phone for some time now. I finally tracked down […]

So the game is running on my phone and I’m getting closer to tracking down what is stopping the game from starting.

..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(220): Starting window session ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(232): Setting up direct screen access ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(236): Creating double buffered drawable ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(270): Initializating game engine with data path: E:\System\Apps\Holdem\data ..........\DEV\ZTEAM\CORE\SRC\Gameengine.cpp(56): GameEngine::initialize(): game engine data path: E:\System\Apps\Holdem\data ..........\DEV\ZTEAM\CORE\SRC\Gamearchive.cpp(68): GRPIndex::reserve(): reserving: 1409 bytes, buffer: 0×00000000 ..........\DEV\ZTEAM\CORE\SRC\Gamearchive.cpp(95): GRPIndex::reserve(): finished, […]

Sometimes there are well defined technical reasons for this. Some people detest them because they have been told they are bad. Other more thoughtful people understand some of the serious problems that globals have. Many times in rapid prototyping (ala beatbox) or in general game dev people get a bit too global-happy and it can […]