Posted in python, webpy on December 27th, 2007 No Comments »
I tried using web.py today for a small project at work. The basic idea of the project is that a simple python script converts a tree of log files into a database file. The same script can be run to view, search and slice any previously created database file. I’m planning on pulling out some […]
From the book Practical Common Lisp
“Debugging a program running on a $100M piece of hardware that is 100 million miles away is an interesting experience. Having a read-eval-print loop running on the spacecraft proved invaluable in finding and fixing the problem.”
We have been recognizing a similar benefit on the server side of the MMO I […]
Posted in programming, python on July 12th, 2007 No Comments »
I was working on an in-memory database prototype in python and decided I didn’t want to keep manually running the unit tests so I whipped up a little auto test script that I can run in another terminal.
autotest.py
It’s very simple it relies on a static list of files and an internal cache of the […]
Posted in python on February 23rd, 2007 No Comments »
I’ve been learning more python lately and I found this collection of python idioms. It’s pretty handy to have them all explained so clearly in once place. Python is really a nice language for a variety of tasks. The performance of CPython is superior to CRuby but I like the syntax and features of Ruby […]
Posted in game programming, d, python, osx on February 9th, 2007 1 Comment »
Although I’ve been plenty busy at work lately I’ve still had some time to play with various game programming experiments on my Mac. XNA stuff is shelved for the time being until I get my laptop back online.
I’ll list them in order of what I thought was the coolest:
The D Programming Language
My first introduction […]