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Category Archives: rubycube
RubyCube on Ubuntu 7.10
I spent a few minutes on my new laptop with RubyCube. Since it uses GLUT as a foundation it was simple to port the extconf.rb to build on Ubuntu. I’m going to have to wait until after we ship TR … Continue reading
Posted in ruby, rubycube, ubuntu
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RubyCube 0.2.1 released to RubyForge
A new windows binary and source distribution is ready on ruby forge with inital support for sprites. I also took this opportunity to fix a few small bugs and update the documentation. This also marks the first public upload of … Continue reading
Posted in game programming, programming, ruby, rubycube
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RubyCube on Mac OS X
I’ve been making small incremental progress. First problem I ran into was: objc: failed objc_getClass(NSObject) for GLUTApplication->isa->isa objc: please link appropriate classes in your program Trace/BPT trap This was pretty easily fixed by making sure to pass ‘-framework Foundation’ to … Continue reading
Posted in macos, ruby, rubycube
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RubyCube 0.1.1 Released
I just released the initial distribution of RubyCube locally. RubyCube 0.1.1 I’m in the process of getting a new ruby forge project setup to host the project files, mirror the source depot and manage bugs. I’m very happy with the … Continue reading
Posted in game programming, ruby, rubycube
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Profile Based Optimization and Test Driven Development
Modern video games can be about as hard to tame as a large fire breathing dragon. It’s usually not until around when the marketing budget is finalized, traditionally around 6 months before release that people start talking about bringing the … Continue reading
Posted in coding, game programming, ruby, rubycube
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RubyCube progress
I got some more time to hack on RubyCube so from my original almost ready post I got the following done: Finished the stress test Finished first pass of documentation (rubydoc) More test cases for basic functionality Perspective transform is … Continue reading
Posted in game programming, ruby, rubycube
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Conway’s Life in Ruby(Cube)
Inspired by the animated patterns in a stress test I put together an implemetation of the original cellular automaton program ‘life’ using ruby and the extension I’ve been hacking on lately. It’s a simple idea but it can produce some … Continue reading
Posted in ruby, rubycube
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RubyCube stress test
Downloading 2+ gig through a VPN link is not very fun so to pass the time I’m doing some stress related tests for RubyCube: For some reason the garbage collector still kicks in and starts reclaiming the shapes even if … Continue reading
Posted in game programming, ruby, rubycube
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RubyCube is almost ready for release
Since I’ve not had a lot of time for home-hack projects lately I’ve been focusing on getting RubyCube ready for release. It’s a small, well contained project, it’s easy to make good progress with only 30 minutes of invested time. … Continue reading
Posted in c++, game programming, ruby, rubycube
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mkmf versus mkrf round 1
So in trying to cleanup a ruby extension (rubycube) for release I revisited the build system trying to get a good cross platform build going. The extconf.rb file that I had created was a thing of ugly and in looking … Continue reading
Posted in ruby, rubycube
2 Comments