XNA Random Terrain Generation Sample Code
Posted in game programming, xna, shmup, sample code, csharp on July 19th, 2007 No Comments »
I recently received a comment asking for details on the terrain generation algorithm I used in my XNA shoot ‘em up proof of concept. Here’s my edited reply and sample code for anyone interested.
It’s not very complex and it doesn’t do any culling currently because I didn’t find that to be a problem given the […]