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Archive for the 'sample code' Category

I recently received a comment asking for details on the terrain generation algorithm I used in my XNA shoot ‘em up proof of concept. Here’s my edited reply and sample code for anyone interested.

It’s not very complex and it doesn’t do any culling currently because I didn’t find that to be a problem given the […]

XNA RenderTargets Sample

I’ve been pretty much computer-less at home for the past week but in the bits of time here and there I put together a small sample framework that uses render targets to do a blur effect. Now this is not a proper motion blur, or even a proper blending kernel, it doesn’t look all that […]