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Category Archives: shmup
XNA Random Terrain Generation Sample Code
I recently received a comment asking for details on the terrain generation algorithm I used in my XNA shoot ‘em up proof of concept. Here’s my edited reply and sample code for anyone interested. It’s not very complex and it … Continue reading
Posted in csharp, game programming, sample code, shmup, xna
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XNA BMFont Renderer, Logo and Some Screens
I’ll start this post with some XNA dev screenshots: When I was very young I did some coding in logo on an apple II. It has a very simple syntax and was fun to experiment with, a little turtle moved … Continue reading
Posted in game programming, shmup, xna
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XNA Shmup Update
More progress as of late on the xna based shmup concept. All of the gameplay mentioned in the previous post has been implemented. Some of it is not quite ‘fun’ yet. The attack pod makes things entirely too one-sided and … Continue reading
Posted in game programming, shmup, xna
1 Comment
XNA Shmup
So for anyone who cares and hasn’t heard me rant about what I wanted to do with the XNA stuff I’ll just explain it now. Ryan inspired me to go in the direction of a shmup, I have wanted to … Continue reading
Posted in game programming, shmup, xna
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XNA: Yes I’m a Bit Addicted Now
This stuff is really nice. I’m actually a bit addicted to the whole thing. I finally got some shader issues sorted out. I have a few very basic shaders right now, one that renders color coded normals for debugging purposes … Continue reading
Posted in game programming, shmup, xna
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