Category Archives: shmup

XNA Random Terrain Generation Sample Code

I recently received a comment asking for details on the terrain generation algorithm I used in my XNA shoot ‘em up proof of concept. Here’s my edited reply and sample code for anyone interested. It’s not very complex and it … Continue reading

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XNA BMFont Renderer, Logo and Some Screens

I’ll start this post with some XNA dev screenshots: When I was very young I did some coding in logo on an apple II. It has a very simple syntax and was fun to experiment with, a little turtle moved … Continue reading

Posted in game programming, shmup, xna | 5 Comments

XNA Shmup Update

More progress as of late on the xna based shmup concept. All of the gameplay mentioned in the previous post has been implemented. Some of it is not quite ‘fun’ yet. The attack pod makes things entirely too one-sided and … Continue reading

Posted in game programming, shmup, xna | 1 Comment

XNA Shmup

So for anyone who cares and hasn’t heard me rant about what I wanted to do with the XNA stuff I’ll just explain it now. Ryan inspired me to go in the direction of a shmup, I have wanted to … Continue reading

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XNA: Yes I’m a Bit Addicted Now

This stuff is really nice. I’m actually a bit addicted to the whole thing. I finally got some shader issues sorted out. I have a few very basic shaders right now, one that renders color coded normals for debugging purposes … Continue reading

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