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Category Archives: symbian
Holdem: Bug fixing career mode, UI tweaks
I fixed a bunch of bugs in holdem last night. I got career mode working really well, both continue career and new career. I moved a bunch of the player game save logic out into it’s own class called ‘SaveData’. … Continue reading
Posted in c++, debugging, game programming, holdem, symbian
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Holdem: Nokia 6682 Photo
This picture is of a pretty low quality. I’ll just blame the camera.. the display on the phone is nice and makes the game look pretty sharp. I think I need to scale the fonts up a bit though as … Continue reading
Posted in c++, game programming, holdem, symbian
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Holdem is Finally Running, Woot!
And it looks amazing! For the record Dragonfly by Lemon D was the song that was playing when the app actually started up and ran and the time is 3am. I have been pursuing this goal of having this game … Continue reading
Posted in c++, game programming, holdem, symbian
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Holdem: More progress
So the game is running on my phone and I’m getting closer to tracking down what is stopping the game from starting. ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(220): Starting window session ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(232): Setting up direct screen access ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(236): Creating double buffered drawable ..........\DEV\ZTEAM\HOLDEM\S60\SRC\Series60.cpp(270): Initializating game … Continue reading
Posted in c++, debugging, game programming, holdem, symbian
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Globals Are Still Considered Harmful to Your Health
Sometimes there are well defined technical reasons for this. Some people detest them because they have been told they are bad. Other more thoughtful people understand some of the serious problems that globals have. Many times in rapid prototyping (ala … Continue reading
Posted in c++, debugging, holdem, symbian
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