Category Archives: tabula rasa

Bugfixing, Ruby-cubing and Reading

This last week I’ve spent primarily putting out fires and fixing issues in TR. Seems that everyone has woken up from their eggnog and shopping induced comas and realized that we need to get a solid release out the door. … Continue reading

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IGN RPG Vault Interview

I was interviewed with 3 other programmers for an IGN Vault piece this week. They  asked us to describe some of the challenges we had to overcome to ship the game. It was nice to be able to talk about some … Continue reading

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REPL to the rescue

From the book Practical Common Lisp “Debugging a program running on a $100M piece of hardware that is 100 million miles away is an interesting experience. Having a read-eval-print loop running on the spacecraft proved invaluable in finding and fixing … Continue reading

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TR Preview Get

This preview at warcry is really encouraging: http://tr.warcry.com/news/view/75605 This really illustrates the how much fun combat is. Certainly the game isn’t for everyone and there are a few trade-offs made to get this kind of combat. I’m really excited to … Continue reading

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Tabula Rasa: Best MMO of E3

http://www.warcry.com/news/view/75046-WarCrys-E3-2007-Awards We got a nice mention from warcry with this caveat ‘The field at E3 2007 was somewhat limited – to say the least’ The true test will be when the game goes live and we are competing against established … Continue reading

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Tabula Rasa Chosen in Top 5 RPG E3 Category by Kotaku

http://kotaku.com/gaming/e307/best-of-e3-our-picks-279860.php Now granted this isn’t Gamespy, IGN or 1up but that’s a good thing. I have been reading kotaku for a few years now and I respect their opinion on games. They haven’t had back stage access or been flown … Continue reading

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Getting Closer to Launch

This video shows off some of the new abilities creatures and armor. Personally I’m having a lot of fun playing as each build is getting more and more fun.

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