Posted in blogging, work on April 18th, 2008 No Comments »
I have a backlog of over a dozen articles. I really need to chunk through some of these. If you come around much you’ll notice that I have been posting a bit more. I’ve moved into a new position to run ‘Consulting and Integration’ for NCsoft core technology group. This frees me up to do […]
Posted in work, tabula rasa on August 3rd, 2007 No Comments »
This preview at warcry is really encouraging:
http://tr.warcry.com/news/view/75605
This really illustrates the how much fun combat is. Certainly the game isn’t for everyone and there are a few trade-offs made to get this kind of combat. I’m really excited to see how people will receive the back story and universe that has been developed for Tabula Rasa. […]
Posted in work, programming on July 27th, 2007 No Comments »
Came across this post on programming.reddit.com today (the programming reddit has been one my guilty pleasures lately). The author has some good tips on staying in the zone. I have some tips of my own as I enjoy the feeling of being in the zone and lament when I’m not.
While it’s nice to get rid […]
Posted in work, tabula rasa on July 11th, 2007 No Comments »
This video shows off some of the new abilities creatures and armor. Personally I’m having a lot of fun playing as each build is getting more and more fun.
Posted in game programming, work, life on December 14th, 2006 2 Comments »
I’ve accepted an offer from NCSoft and will be relocation to their main US office in Austin, TX. It’s been hard for me to come to grips with leaving the northwest. This is an area where I’ve spent almost my entire life. I’ll be leaving behind family, friends and a great job. On the good […]
Posted in consoles, news, work on November 20th, 2006 No Comments »
“For now Sony’s technologists seem to have won out over the people who study fun.”
http://www.nytimes.com/2006/11/20/arts/20game.html
This stuff is very hard to get right. We had more than two years to work on the dash and guide software and that was having over two years of service and software foundation to build on. That’s if you don’t count […]