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Category Archives: xna
XNA RenderTargets Sample
I’ve been pretty much computer-less at home for the past week but in the bits of time here and there I put together a small sample framework that uses render targets to do a blur effect. Now this is not … Continue reading
Posted in c++, sample code, xna
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3DS Model Loader Sample Updated
I updated the sample for the 3DS Loader. It now includes all the project files you need and a sample shader that can handle the basic materials in the sample model. You can build the application and it will show … Continue reading
Posted in game programming, xna
6 Comments
XNA 3DS Model Loader
Took me some time to get around to posting this but I thought it would be nice to get this to anyone who needs it. The content pipeline will remove the need to use this as you can use the … Continue reading
Posted in game programming, xna
9 Comments
XNA Shmup Update
More progress as of late on the xna based shmup concept. All of the gameplay mentioned in the previous post has been implemented. Some of it is not quite ‘fun’ yet. The attack pod makes things entirely too one-sided and … Continue reading
Posted in game programming, shmup, xna
1 Comment
XNA Shmup
So for anyone who cares and hasn’t heard me rant about what I wanted to do with the XNA stuff I’ll just explain it now. Ryan inspired me to go in the direction of a shmup, I have wanted to … Continue reading
Posted in game programming, shmup, xna
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XNA: Yes I’m a Bit Addicted Now
This stuff is really nice. I’m actually a bit addicted to the whole thing. I finally got some shader issues sorted out. I have a few very basic shaders right now, one that renders color coded normals for debugging purposes … Continue reading
Posted in game programming, shmup, xna
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XNA Rainbow Mesh
Well it’s certainly not much to look at. I haven’t put too much time into getting things pretty yet but I have ported a bunch of game engine concepts from rampart already. I’ve got a simple scene system with multiple … Continue reading
Posted in game programming, xna
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Goofing Around With XNA Framework
I had to send my laptop into Dell again for repairs since they screwed up the initial repair so I spent some mess around time on non-beatbox, non-holdem related stuff. So I downloaded XNA framework and so far I’m really … Continue reading
Posted in game programming, xna
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